![bitcraft platforms bitcraft platforms](https://assets1.ignimgs.com/2020/06/09/iggy-1591742329095.jpg)
![bitcraft platforms bitcraft platforms](https://gamingtrend.com/wp-content/uploads/2016/10/Screenshot-5-1600x900.png)
Please see the prospectus for details of these and other risks.įoreside Fund Services, LLC: Distributor. Depositary Receipts involve risks similar to those associated with investments in foreign securities, but may not provide a return that corresponds precisely with that of the underlying shares.
![bitcraft platforms bitcraft platforms](http://my-live.slatic.net/p/55d6aa82dee3b0c2cc76087443203b2c.jpg)
Emerging markets involve different and greater risks, as they are smaller, less liquid and more volatile than more develop countries. Foreign investing involves social and political instability, market illiquidity, exchange-rate fluctuation, high volatility and limited regulation risks. Fund investments will be concentrated in an industry or group of industries, and the value of Fund shares may rise and fall more than more diversified funds. Investments made in small and mid-capitalization companies may be more volatile and less liquid due to limited resources or product lines and more sensitive to economic factors. Such factors may adversely affect the profitability and value of video gaming companies. Esports gaming companies face intense competition, both domestically and internationally, may have limited product lines, markets, financial resources, or personnel, may have products that face rapid obsolescence, and are heavily dependent on the protection of patent and intellectual property rights. Investing involves risk, including possible loss of principal. Read the prospectus carefully before investing. This and additional information can be found in the Fund's prospectus. Game is already the largest form of entertainment worldwide (Source: NewZoo)Ĭarefully consider the Fund's investment objectives, risk factors, charges, and expenses before investing. The global games market is expected to grow to $219 billion by 2024.The broader game livestreaming audience is projected to surpass 1.4 billion by 2025, more than double the global audience from 2020.Esports viewership is expected to grow to 578 million by 2024.The rapidly growing global esports industry through investments in the United States, China, South Korea, Japan, Singapore, and more.